When I placed the “Sea Princes of Candis” on my Mare Nostrum map the first thing that came to mind was a copy of the privateers, pirates of the Sea Princes of the World of Greyhawk. But after some thought I decided to make them a unique cosmopolitan race of merchants.Origin
The islands of Candis were first settled at least 3000 years in the past. Only a handful of human scholars are aware of this fact. Few ruins or reminders of this time remain on the island. The fallout of Kem’s Horn, an active volcano in the center of the island, tends to obscure old ruins. Candis was settled by humans from the southern jungles. The humans on Candis led a peaceful agrarian life until invasion by the Cohorts of Vicentia 850 years ago. Candis became a client state of Vicentia and later a full province. The soldiers of the Cohorts often retired to Candis so it became a very mixed race population. Candis became a hub of trade in the provincial era. It was located in the center of the food and gold trade between Vicentia, the Southern provinces and Khemet. This led to the rise of a large, wealthy merchant class with independent fleets of trade ships.
Independence
The merchants of Candis formed their own Merchants council and were responsible for much of the safety and security of the inhabitants of the islands. Eventually they grew tired of the interference from Vicentia, and more importantly the taxes. A series of Merchant council heads negotiated more and more independence from Vicentia in exchange for gold until Candis was completely independent from Vicentia by the reign of Emperor Secestus. At first Candis continued as a Merchant’s council of the 12 most successful merchants but eventually the positions became hereditary. Over the years 2 of the families were removed from the council until today. Candis is now ruled by a council of 10 Merchants. The head of each of the 10 Merchant houses each sit on the council.
Economy
The wealth of Candis is based on the sea trade and the export of food grown in the great inland farms of the islands. There is a distinct split in the Council between the 6 city-based trading families with fleets of ships and the 4 inland-based agriculture merchant families. The Merchants of Candis monopolize trade to the ports of Khemet and the other western nations and are a major player in the northern ports. Only among the Eastern nations is their presence weaker.
Military might
Candis does not field and army of any consequence and few military ships. What they do have is an enormous merchant fleet capable of boycotting any nation threatening Candis. To date this has been enough to keep Candis safe. It has been helpful that Khemet has never had a strong navy. The ships of Candis are not the most advanced in the world of Mare Nostrum. That distinction likely belongs to the Northman and their longships. The ships of Candis are simple cogs that have not changed much in 100 years. What they do not have in technology level they make up for in numbers.
Adventurers
Due to its central location and varied population Candis is a frequent way-port for adventurers. That being said they are still rare in the inland areas. Magic use is rare but not necessarily feared. Aptitude of magic is not very strong amongst the people of Candis so magic-users are generally foreigners. Dwarves, Halflings and Elves are uncommon but not the subject of any more prejudice then stares. The people of Candis worship a mix of gods from other races and temples to just about every god or cult imaginable can be found in the seaports.











